posted by
Aconite and ornj
August 22, 2023
This is Part 4 of our Jedi Developer Diaries (see: Part 1: The Inciting Incident & FaQ, Part 2: Life, Death, and the Jedi Ecosystem, and Part 3: The Tools of the Jedi and The Consequences of Using Them). In this diary, we’re sharing the high-level setting and shape of both the Jedi Storyline and the historical context that the Jedi in our world live in, demonstrated as episodic milestones: The Exile and The Revision, which are the historical events that happen before our story takes place, The Incite and The Path, which are the journey events your character progresses through, and finally The Hunt and The Order, which is where the core gameplay loop pans out.
A note on nomenclature: SWG Restoration officially takes place in 3 ABY after the Battle of Hoth. While game mechanics and systems use the term “Jedi,” you won’t find much usage of the term in-game as part of our dialogue or story. This is because we respect that The Jedi, as established canonically in the movies, is an extinct religion. In other words, in-game, (generally) no characters will refer to you as a Jedi. Likewise, pursuing the Dark Side doesn’t make you a Sith. While we refer to these game systems collectively as encompassing the experience of playing a “Jedi” (e.g., Jedi Skill Trees, Jedi Combat Mechanics, the “Jedi” Developer Diaries, etc.), this is for ease of reference and understanding only. Ultimately, only you decide what to refer to your character as in our story, whether that’s a Jedi or something else. More on this later.
The Exile sets the stage for the rest of the story by outcasting the Jedi into the void. This is a crucial point of the story because we shape the remainder of our experience around the lack of organization and chaos in the galaxy.
“The attempt on my life has left me scarred and deformed, but I assure you my resolve has never been stronger. The war is over. The Separatists have been defeated, and the Jedi rebellion has been foiled. We stand on the threshold of a new beginning. In order to ensure the security and continuing stability, the Republic will be reorganized into the first Galactic Empire, for a safe and secure society.”
While not a component of the main unlock storyline, players will learn more about The Exile and The Revision through side-quests, content areas like the Menagerie for the Bestine Humanities Society, and other adventures.
“The Jedi, and some within our own Senate, had conspired to create the shadow of Separatism using one of their own as the enemy's leader. They had hoped to grind the Republic into ruin. But the hatred in their hearts could not be hidden forever. As last, there came a day when our enemies showed their true natures. The Jedi hoped to unleash their destructive power against the Republic by assassinating the head of government and usuring control of the clone army. But the aims of the would-be tyrants were valiantly opposed by those without elitist, dangerous powers...”
The Mysterious Figure is your first hint that you are entering a larger world, but not a world that you expect to be easy. Yet as soon as they arrive, they disappear. This might be a path you have to begin alone.
“I've heard you're looking for someone to help with your "connection to the world." We should speak soon, but I want to make sure you have what you claim”
The next phase of the journey brings you in contact with this new faction and eventually to the Village itself. The Village is where you can finally learn from those with the knowledge you have been seeking and train Force Sensitive skills. This will work similarly to how it existed in the original game, completing quests for village members who can train particular aspects of the Force Sensitive trees and converting your earned experience points into Force Sensitive XP to spend on them.
“That is why I have called upon you, my loyal followers, to join me in this righteous crusade against the last remnants of the Jedi and all those who practice this witchcraft. Together, we will root out the corruption and restore order to the galaxy. We will show these so-called Force users that their time has come and gone, that they can no longer impose their twisted beliefs upon us.”
After completing your training and aiding the Village against this siege, you will again be reunited with the Mysterious Stranger. They will guide you in the next steps of your path if you so choose to abandon your current life that exists in relative safety and obscurity.
You will face the Initiate Trials (formerly the “Padawan Trials”), where the Mysterious Figure finally puts what you have learned at The Village to the test. If you pass, you will be shown into The Path, a series of safehouses and sympathetic volunteers that the Mysterious Figure themself relies on. In the walls of these safe houses, there is no conflict; it is a place of learning and rest. Here you will train your “Jedi” skills with the Mysterious Figure and other characters you will encounter along the way.
The conclusion of The Path is where the player begins their new life. They are now involved in the cyclical gameplay loops of The Hunt, The Order, or both. More on that below!
Players that have elected to play Jedi will be restricted from Combatant status in the GCW and will always need to be wary about how they act in the game world. As we explained in more detail in our last dev diary, most combat actions you take will incur “visibility,” and you never know who you can trust. NPCs will have their views on the Jedi, and any players or other characters that see you perform your seemingly impossible feats, or wielding the gear of the old Jedi, can turn you in. The Emperor pays well for loyalty.
Players will spend their time building their lightsaber, hunting for cloaks and holocrons, and learning new skills. It may turn out to be a lonely and dangerous life. You must watch out for signs that you have been seen and do what you can to lay low or throw off the trail. This may mean times when you can’t attend events with your friends or fight on the front lines of the Galactic Civil War for too long.
Seek out friends that can help you. To survive in this new environment, you will need trusted allies to aid you in content. As a Force user, you have a lot to offer in both group PvP and PvE, but you will need to remain ever vigilant. The Inquisition, and indeed Vader himself, are always after you.
“Thanks to the Empire's rule, I've had to learn the hard way. I've been on the run, betrayed, and hunted by those I trusted. So, kid, remember this: the path you're on holds both hope and deception. Stay cautious, and above all: trust The Force.”
The Force Ranking System (“FRS”) manifests in our game as The Order. Led by a survivor of Order 66, the Order is their attempt to rebuild what has been lost, reconnect with The Force, and to remind the galaxy that the Jedi were once the guardians of peace and justice. However, The Force is unbalanced, and the state of the galaxy complicates this plan.
We note here the mention of a “political divide” that is a secondary consideration to your participation in The Order. Here, we mean that your alignment to the Rebel or Imperial factions is effectively irrelevant as far as The Order is concerned. The Order is about preserving the sanctity and way of life of those that wield The Force, and with so few left, it can’t afford to discriminate in its membership by political views. Likewise, users of The Force face separate internal conflicts among their ranks, such as whether and how to use the Dark or the Light side of The Force, or both, to achieve their goals.
This position effectuates another change: combining the traditionally separated “Dark” and “Light” FRS into one. It is just “The Order,” and there are two unique dimensions at play: Dark vs. Light and Rebel vs. Imperial, all inside one entity that will be entirely unrestrained to run in sandbox fashion. At the highest ranks of the FRS exists the Council, which players will fill to guide The Order as it sees fit. The Council will rotate periodically to prevent Dark or Light from retaining power for too long. The Council of The Order will dictate how its ranks are filled and promoted, with the flexibility of choosing diplomatic, combatant, or other means to rise in the ranks. The Council will also have control over many other aspects of The Order, such as the color of the robes for each rank and even how its members are trained, affecting the combat balancing of their ranks over time, allowing them to place weight on one of the following:
Your individual and collective actions (and those of higher ranks in larger orders of magnitude) will have a profound impact on the Balance of The Force. And an imbalance either way, towards the Dark or the Light, will have tremendous consequences on a Galaxy-wide scale. This doesn’t mean the abilities you choose to use dictate your Force Alignment, but rather your behaviors and choices will—more on that in a future Developer Diary.
“You don’t understand— I must bring back the Order. It is my failure that left us where we are. The galaxy has gone too long without our protection. Before the fall, we were beacons of light, defenders of peace. Palpatine blinded us, and Skywalker betrayed us. The galaxy now suffers under their grip. It's my duty to rebuild. I'll gather the remnants of the Order, anyone strong with The Force, train these new acolytes, and reform the Council. Failure won't define us; we'll rise, dispelling the darkness and restoring hope... I hope you will join us again.”
May The Force Be With You,
The SWG Restoration Development Team