Jedi - Part 2 - Life, Death, and the Jedi Ecosystem

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December 13, 2022

December 13, 2022

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This Developer Diary builds on our previous entry, Jedi - Part 1 - The Inciting Incidnet and FaQ, and covers more mechanics around how Jedi will work on the server. If you haven’t already read Part 1, we recommend doing so before reading ahead. This diary supersedes anything previously noted.

As we gathered community feedback about the Jedi ecosystem, two important points were universally salient among the community: Based on the timeline of the game and the overall world, Jedi shouldn’t be “out and about” and should be “rare to encounter.” Consequently, this required creating a system that balanced the desire to play Jedi and protect the verisimilitude of the game world, and lead to the design of our Ecosystem Mechanics:

Note: When used here, “Jedi” means Jedi Initiate or higher. Not Force Sensitive. If we mean Force Sensitive, we will say Force Sensitive.

Lives and Ghosts​

When you become a Jedi, you are assigned a number of lives based on your current Jedi Rank. When you die (deathblow/cloning), you lose a life point. When you lose all current life points, you will become a Force Ghost for the duration specified:

When you become a Force Ghost, you cannot play as normal. You will appear as a blue ghost and will be limited to interacting with others in a constrained capacity. Ghosts are not visible to non-Jedi players and cannot perform normal player activities like combat, crafting, or buffing. However, ghosts will have the ability to train Jedi who are alive and can use their special force powers to help conceal Jedi from visibility or to escape from dangerous situations.

Will there be ways to get extra lives and/or avoid the ghost timer?

Yes. In rare cases, Jedi may work together to find or create means in which they can manipulate their midi-chlorians to both create life and seek immortality. Although this will not be common, will require extensive effort, and will be predominately available to the most powerful Jedi on the server.

Safe Havens​

You may have seen some pictures shared of The Ranch, a mysterious compound on Dathomir. There are several of these compounds throughout the galaxy which serve as outposts for smuggling force sensitives around the galaxy in secret. The heavily guarded compounds are surrounded by a PvP area and provide Jedi-related content, also serving as a place of rest and healing for the hunted with cloning centers, cantinas, vendors, and special missions. Only Jedi can enter a Safe Haven. PvP and other attack behaviors will not be possible. We’ll share more about Safe Havens as we approach their release.

This is part 2 of 3 of our Jedi Developer Diaries. We can’t wait to share more with you soon. If you have other questions you want to be answered, be sure to share them in Discord in the new #jedi-questions channel. We’ll select questions from those included there to answer in our next Developer Diary.

May The Force Be With You,

The SWG Restoration Development Team